

Typical examples include a wide variety of melee weapons as sai, axes, or uniquely shaped weapons such as Nnoitra Gilga's double-crescent scythe-esque Zanpakutō. While most unreleased Shinigami Zanpakutō take the form of a katana or wakizashi, there is a significantly broader range for Arrancar. Most known Resurrección give the Arrancar user an animal-like appearance, but this is not always the case. Changing their form without resealing their powers in a sword is the same as burning off an arm, and if they were to discard part of their released form, while in it, they can never return to normal again.

The only time they can return to their humanoid form is when they reseal their powers in sword form. When they release their weapons' seals, they unleash their true power and their true form. There's really not much more to take away from it - even if you are one of the most hardcore fans of the Bleach series.Arrancar usually seal the nuclei of their abilities within the form of a sword, which is entirely different from what the Shinigami use. No variation, story lacking but does just enough to keep those keen on fast-paced, satisfying combat with something to do. Overall, Bleach: Soul Resurreccion is about the most basic take on a Musou game you can get. You'll find throes of information catapulted at you before each level in text form, where there is little cinematic or dialogue to maintain an intriguing story - let alone follow it. Even for a fan of the series, the narrative is extremely complex and not well streamlined. Then again, the gameplay does start to feel basic rather quickly. But there are a couple of hours of fun to be had to hack through hordes of foes. The level of difficulty in the game is questionable. The character models and animations look sublime, with a flowing combat flair that keeps things interesting. Sometimes this is acceptable to franchise fans if there are more intricacies than the general mechanics.Īrguing in Bleach's favor, some decent aspects make the game playable.

The formula remains the same as just every other offering of the same genre - start level, kill hundreds of enemies, fight a boss, repeat. About an hour into the game - the whole concept of reskinning a generic Musou game becomes apparent.
